Opus Clip Developer API: Build an Autonomous Short-Form Video Pipeline into Your App
The Opus Clip developer API turns long-form video into social-ready clips by code. Instead of manually editing podcasts, webinars, streams, or news shows, you can ingest raw video, let Opus Clip’s AI find the best moments, and programmatically ship Shorts/Reels-style clips into your own product or workflow.
Below is a structured, developer-focused guide to what the API does, how it’s structured, and what you should know about access and limits.
1. What is the Opus Clip Developer API?
The Opus Clip API is an AI video-editing API designed to:
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Analyze long-form videos
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Auto-clip high-engagement moments
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Add branded, multilingual captions
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Reframe for vertical / square / horizontal formats
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Return ready-to-publish clips and metadata via HTTP
Opus positions it as a “#1 AI video editing API” for building scalable video pipelines, highlighting use cases like TV networks, news apps, major YouTubers and livestreamers that generate thousands of clips per day from a single integration.
2. Core capabilities for developers
2.1 Auto caption, reframe & styling
Given a video URL or file, the API can:
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Detect highlight segments
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Generate short clips
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Add animated captions in 20+ languages
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Reframe to portrait, square, or landscape formats
Visual appearance is controlled via Brand Templates—centralized presets with fonts, colors, logos, and caption styles. You can create templates in the dashboard, then reference them by ID in API calls so all clips stay on-brand.
2.2 Automated editing workflow
The API lets you ingest → clip → export through code:
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Create a project from a long video
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Let Opus Clip handle clipping and rendering
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Fetch finished clips or share the project programmatically
Opus’ own case studies show this used to automate internal workflows and save six-figure editing costs, with some news organizations using it to power TikTok-style feeds that churn out 1,000+ clips a day.
2.3 Feed & distribution use cases
Developer-oriented marketing emphasizes three big scenarios:
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App feeds – auto-convert shows, webinars, or streams into a continuous feed of short clips for your mobile app or platform.
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Multi-channel distribution – prepare per-platform formats so you can post to YouTube Shorts, TikTok, Instagram, etc. from your own backend.
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Live clipping – detect and clip key moments from livestreams “in real time,” then ship them into feeds or social schedulers.
3. API model & key endpoints
The official API reference exposes a small, focused set of resources:
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Projects – represent a source video and its processing configuration
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Clips – the generated short videos plus metadata
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BrandTemplates – styling presets for captions and layouts
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Collections – ways to group clips/projects
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Webhooks – push notifications for completion and status changes
Main endpoints (names paraphrased):
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POST /api/clip-projects– create a project from a video URL or upload (you can attach brand template, curation and render prefs). -
GET /api/clips– list or query clips for a project. -
GET /api/brand-templates– fetch templates available to your organization. -
POST /api/share-project– share projects with collaborators. -
Webhook endpoints (configured in dashboard) – get real-time callbacks when projects finish or censor jobs complete.
This small surface area makes it fairly easy to wrap in your own SDK or use from tools like Make.com and Zapier.
4. Basic developer workflow
From a developer standpoint, an integration usually follows this pattern:
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Get API access & key
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Qualify for the API (see access section below).
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Retrieve your organization API key from the Opus dashboard; Make.com docs describe it as living in the lower-left or settings area.
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Create projects programmatically
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For each new video (e.g., a YouTube upload, podcast episode, VOD, or stream recording), call
POST /api/clip-projectswith:-
videoUrlor file reference -
Brand template ID
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Curation options (clip durations, models, topics)
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Render preferences (aspect ratio, captions, etc.)
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Listen for completion
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Use polling on
GET /api/clipsor configure webhooks to be notified when clips are ready.
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Ingest clips into your system
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Save clip URLs, thumbnails, titles, and timestamps into your own database.
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Optionally send them on to TikTok/YouTube/Instagram via those platforms’ APIs or your scheduler.
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Apply analytics & business logic
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Rank clips, schedule posts, gate features by user plan, or surface them in a feed.
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5. Access, eligibility & limits
5.1 Closed beta & who can use it
Opus Clip’s Help Center states plainly that API access is currently in closed beta and only offered to “paid large-volume annual plan users (20+ packs annual Pro plan)” who go through a qualification form.
Multiple third-party integration docs for Make.com echo the same requirement: you must be a high-volume Pro/enterprise customer to use the developer API.
So, for now, the Opus Clip developer API is an enterprise feature, not a self-serve toy.
5.2 Rate limits & storage
According to the Limitations reference:
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You can have up to 50 projects processing simultaneously. Going beyond returns HTTP 429.
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By default, projects expire after ~30 days, depending on your plan and storage settings.
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Separate docs explain how long projects are kept for each plan (trial, free, Starter, Pro) and recommend enabling auto-save if you need longer retention.
For serious integrations, that implies you should:
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Use a job queue and backoff logic around 429s.
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Download clips or transfer them to your own permanent storage (S3, GCS, etc.) instead of relying on Opus to keep everything forever.
6. Developer use cases & architecture patterns
Here are common ways developers are using or planning to use the Opus Clip developer API:
6.1 Creator or podcast platforms
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Users connect their YouTube or podcast feeds.
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Your backend ingests each new episode, spins up an Opus project, and stores the resulting clips.
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Frontend shows a “clips” tab where creators approve, edit, or schedule shorts for multiple platforms.
6.2 News & media apps
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Broadcast shows, interviews, or debates are processed daily.
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API output is used to populate a TikTok-style vertical feed in an app, a pattern Opus’s marketing specifically highlights for a major cable news network.
6.3 Livestream / esports platforms
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Live events are recorded or segmented, then sent through the API for near-real-time highlight clipping, which can then be surfaced to fans or used in recap reels.
6.4 Internal tooling & agencies
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Agencies build internal portals that accept client uploads.
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Behind the scenes, the portal manages brand templates and Opus projects per client, delivering “done-for-you” clips that still give editors room to tweak.
7. Best practices when working with Opus Clip developer API
1. Design around credits and minutes
The platform’s API pricing is credit-based, and credits are consumed per minute of source footage. Keep test videos short, trim dead air, and avoid redundant re-processing to control cost.
2. Treat brand templates as first-class entities
Set up templates in the dashboard for each brand/client, fetch their IDs via GET /api/brand-templates, and store them in your own DB so every project uses the correct styling without additional logic.
3. Use webhooks over heavy polling
Webhooks are the intended way to receive completion events; they’re more scalable and cost-efficient than hitting GET /clips on a tight loop.
4. Implement queues and retries
Build around the documented concurrency and storage limits; treat Opus Clip like any other third-party service with 429s, timeouts, and transient network issues.
5. Keep an eye on roadmap & alternatives
Blog posts and dev guides note that Opus Clip is evolving (rebranding to “Opus Pro” in some contexts, adding integrations, etc.), and also compare it with other clipping APIs. It’s smart to architect your own wrapper so you can swap providers or multi-home if needed.
8. Should you build on the Opus Clip developer API?
You’re a good fit if:
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You process a lot of long-form video and need many social clips automatically, every day.
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You’re willing to commit to a large annual plan and go through a qualification process.
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You want a turnkey AI clipping engine rather than building your own from scratch.
If you just want to experiment, the normal Opus web app plus Zapier/Make.com might be easier to start with; you can always move to the full developer API once your volume and business case justify an enterprise conversation.
1. Does Opus Clip actually have a developer API?
Answer:
Yes. Opus Clip (often branded “Opus Pro” in docs) does have an official API designed to turn long videos into short-form clips with captions and branding at scale.
2. Is the Opus Clip developer API public or still in beta?
Answer:
According to both the Help Center and third-party integration docs, the API is in closed beta and not fully self-serve. It’s reserved for large-volume annual customers (roughly 20+ Pro packs per year) who apply and are approved.
3. How do I get access or an API key?
Answer:
Redditors who have used it say the process is:
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Be on a qualifying paid, high-volume plan.
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Fill out Opus Clip’s API access / enterprise form.
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Once approved, grab your organization API key from the dashboard (usually shown in the lower-left or under settings), then plug it into Make/Zapier or your own code.
4. What does the developer API actually let me do?
Answer:
Docs and dev blogs describe endpoints to:
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Create “clip projects” from video URLs or uploads
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Let Opus’s AI find highlight moments, generate shorts and captions
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Apply brand templates (fonts, colors, logos)
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Fetch all generated clips and metadata
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Share projects and manage templates programmatically
Reddit users typically plug that into automation stacks (Zapier/Make, custom backends) so every new long-form video automatically spawns social-ready clips.
5. How is pricing for the developer API handled?
Answer:
There’s no separate public “API pricing” page. Articles and integration docs explain that the API uses the same credit system as the app (credits ≈ minutes of processed video) and is bundled into enterprise / large annual plans, negotiated with sales.
On Reddit, devs usually assume: if you need the API, you’re in enterprise-budget territory rather than hobby pricing.
6. Are there rate limits or technical caps I should know about?
Answer:
Yes. The limitations pages mention:
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Requests and concurrent project caps (commonly quoted as dozens of projects in flight at once)
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Maximum video duration and file size
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Project expiry after ~30 days unless longer storage is enabled.
Reddit devs therefore recommend using a queue + retries rather than hammering the API directly.
7. Do I need the API if I already use Opus Clip with Zapier or Make?
Answer:
Not necessarily. Some Redditors and automation bloggers show powerful setups using Zapier webhooks or Make.com’s Opus modules (Create Project, Get Clips, Get Brand Templates, custom API call) without touching the raw HTTP endpoints themselves.
The developer API is more relevant if you’re building your own product (creator SaaS, media app, internal tooling) rather than just automating your personal workflow.
8. How good is the clipping quality according to Reddit?
Answer:
Mixed but improving:
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Many creators say Opus Clip is a huge time-saver for repurposing podcasts and classes into reels, even if they still tweak results manually.
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Others complain that it misses the “best” moments or cuts awkwardly, so they end up reviewing and editing a lot anyway.
For a developer, that means you should budget for human review / approval UI, not treat the API as a perfect editor.
9. Is the API reliable? Any downtime complaints?
Answer:
A few older threads describe failed uploads and slow support, with users wondering if the service was down or unstable.
More recent posts and case studies highlight big customers (TV networks, YouTube channels) using the API at scale, implying reliability has improved—but Reddit still advises building error handling, monitoring and fallback into your integration.
10. Are there self-hosted or cheaper API alternatives people talk about?
Answer:
Yes. In dev-oriented threads, people often:
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Ask for self-hosted “Opus-like” tools (e.g., running local models with Ollama or open-source alternatives) because they don’t want to pay API fees.
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Mention API-first competitors (for example, caption.software) that they say are cheaper or more transparent about developer access.
So if you’re price-sensitive or want full self-hosting, Reddit will nudge you to compare options.
11. What are the most common use cases devs mention?
Answer:
From Reddit and blog discussions, typical “developer API” use cases are:
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Auto-clipping podcasts, webinars and classes into shorts for social media
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Powering a TikTok-style feed inside a news or media app
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Building in-house tools for agencies so clients upload long videos and receive ready-to-post clips
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Combining the API with Zapier/Make for end-to-end pipelines (upload → clip → send to Google Drive / scheduler / CMS)
12. Bottom line from Reddit for developers?
Answer:
The consensus across threads and external write-ups looks like this:
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Yes, there is a powerful developer API behind Opus Clip.
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No, it’s not a casual, pay-as-you-go API yet—it’s tied to enterprise-style plans and approval.
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If you qualify and process lots of long-form video, it can massively accelerate clipping and repurposing, but you still need good UX around review, scheduling, and error handling.
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